gdx 发表于 2018-6-24 10:23:25

Windows音频编程:Win32 Wave API 的使用

  //Windows音频编程:Win32 Wave API 的使用
  //下面是一个Win32控制台程序的源码,环境VS2008,新建一个空的Win32控制台项目,加入此文件编译即可,功能为录制5秒并回放。注意不要选择Unicode字符集,不然设备名会出现乱码。
  //
  //WaveAPI.cpp
  //
  // by: 知秋一叶
  //
  // 转载:http://blog.csdn.net/zhi_qiu_yi_ye/article/details/6663366
  #include <windows.h>
  #include <stdio.h>
  #include <mmsystem.h>
  #pragma comment(lib, "winmm.lib")
  #define BUFFER_SIZE (44100*16*2/8*5)    // 录制声音长度
  #define FRAGMENT_SIZE 1024            // 缓存区大小
  #define FRAGMENT_NUM 4                  // 缓存区个数
  static unsigned char buffer = {0};
  static int buf_count = 0;
  // 函数定义
  void CALLBACK waveInProc(HWAVEIN hwi,
  UINT uMsg,
  DWORD_PTR dwInstance,
  DWORD_PTR dwParam1,
  DWORD_PTR dwParam2   );
  void CALLBACK waveOutProc(HWAVEOUT hwo,
  UINT uMsg,
  DWORD_PTR dwInstance,
  DWORD_PTR dwParam1,
  DWORD_PTR dwParam2   );
  // 入口
  int main()
  {
  /* 录音 */
  // Device
  int nReturn = waveInGetNumDevs();
  printf("输入设备数目:%d\n", nReturn);
  for (int i=0; i<nReturn; i++)
  {
  WAVEINCAPS wic;

  waveInGetDevCaps(i, &wic,>  printf("#%d\t设备名:%s\n", i, wic.szPname);
  }
  // open
  HWAVEIN hWaveIn;
  WAVEFORMATEX wavform;
  wavform.wFormatTag = WAVE_FORMAT_PCM;
  wavform.nChannels = 2;
  wavform.nSamplesPerSec = 44100;
  wavform.nAvgBytesPerSec = 44100*16*2/8;
  wavform.nBlockAlign = 4;
  wavform.wBitsPerSample = 16;
  wavform.cbSize = 0;
  waveInOpen(&hWaveIn, WAVE_MAPPER, &wavform, (DWORD_PTR)waveInProc, 0, CALLBACK_FUNCTION);
  WAVEINCAPS wic;

  waveInGetDevCaps((UINT_PTR)hWaveIn, &wic,>  printf("打开的输入设备:%s\n", wic.szPname);
  // prepare buffer
  static WAVEHDR wh;
  for (int i=0; i<FRAGMENT_NUM; i++)
  {
  wh.lpData = new char;
  wh.dwBufferLength = FRAGMENT_SIZE;
  wh.dwBytesRecorded = 0;
  wh.dwUser = NULL;
  wh.dwFlags = 0;
  wh.dwLoops = 1;
  wh.lpNext = NULL;
  wh.reserved = 0;

  waveInPrepareHeader(hWaveIn, &wh,>
  waveInAddBuffer(hWaveIn, &wh,>  }
  // record
  printf("Start to Record...\n");
  buf_count = 0;
  waveInStart(hWaveIn);
  while (buf_count < BUFFER_SIZE)
  {
  Sleep(1);
  }
  printf("Record Over!\n\n");
  // clean
  waveInStop(hWaveIn);
  waveInReset(hWaveIn);
  for (int i=0; i<FRAGMENT_NUM; i++)
  {

  waveInUnprepareHeader(hWaveIn, &wh,>  delete wh.lpData;
  }
  waveInClose(hWaveIn);
  system("pause");
  printf("\n");
  /* 放音 */
  // Device
  nReturn = waveOutGetNumDevs();
  printf("\n输出设备数目:%d\n", nReturn);
  for (int i=0; i<nReturn; i++)
  {
  WAVEOUTCAPS woc;

  waveOutGetDevCaps(i, &woc,>  printf("#%d\t设备名:%s\n", i, wic.szPname);
  }
  // open
  HWAVEOUT hWaveOut;
  waveOutOpen(&hWaveOut, WAVE_MAPPER, &wavform, (DWORD_PTR)waveOutProc, 0, CALLBACK_FUNCTION);
  WAVEOUTCAPS woc;

  waveOutGetDevCaps((UINT_PTR)hWaveOut, &woc,>  printf("打开的输出设备:%s\n", wic.szPname);
  // prepare buffer
  WAVEHDR wavhdr;
  wavhdr.lpData = (LPSTR)buffer;
  wavhdr.dwBufferLength = BUFFER_SIZE;
  wavhdr.dwFlags = 0;
  wavhdr.dwLoops = 0;

  waveOutPrepareHeader(hWaveOut, &wavhdr,>  // play
  printf("Start to Play...\n");
  buf_count = 0;

  waveOutWrite(hWaveOut, &wavhdr,>  while (buf_count < BUFFER_SIZE)
  {
  Sleep(1);
  }
  // clean
  waveOutReset(hWaveOut);

  waveOutUnprepareHeader(hWaveOut, &wavhdr,>  waveOutClose(hWaveOut);
  printf("Play Over!\n\n");
  return 0;
  }
  // 录音回调函数
  void CALLBACK waveInProc(HWAVEIN hwi,
  UINT uMsg,
  DWORD_PTR dwInstance,
  DWORD_PTR dwParam1,
  DWORD_PTR dwParam2   )
  {
  LPWAVEHDR pwh = (LPWAVEHDR)dwParam1;
  if ((WIM_DATA==uMsg) && (buf_count<BUFFER_SIZE))
  {
  int temp = BUFFER_SIZE - buf_count;
  temp = (temp>pwh->dwBytesRecorded) ? pwh->dwBytesRecorded : temp;
  memcpy(buffer+buf_count, pwh->lpData, temp);
  buf_count += temp;

  waveInAddBuffer(hwi, pwh,>  }
  }
  // 放音回调函数
  void CALLBACK waveOutProc(HWAVEOUT hwo,
  UINT uMsg,
  DWORD_PTR dwInstance,
  DWORD_PTR dwParam1,
  DWORD_PTR dwParam2   )
  {
  if (WOM_DONE == uMsg)
  {
  buf_count = BUFFER_SIZE;
  }
  }
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