圣凤凌霜 发表于 2018-9-20 08:18:09

golang websocket 聊天室demo

  近期偶然的机会看到一些go的websocket技术方案,顺便写了个demo,玩了一下:
  首先安装websocket包
  go get code.google.com/p/go.net/websocket
  websocket 聊天室代码:
  package main
  import (
  "fmt"
  "io"
  "bufio"
  "net/http"
  "code.google.com/p/go.net/websocket"
  "container/list"
  )
  var connid int
  var conns *list.List
  func ChatroomServer(ws *websocket.Conn) {
  defer ws.Close()
  connid++

  >
  fmt.Printf("connection>  item := conns.PushBack(ws)
  defer conns.Remove(item)

  name := fmt.Sprintf("user%d",>  SendMessage(nil, fmt.Sprintf("welcome %s join\n", name))
  r := bufio.NewReader(ws)
  for {
  data, err := r.ReadBytes('\n')
  if err != nil {

  fmt.Printf("disconnected>  SendMessage(item, fmt.Sprintf("%s offline\n", name))
  break
  }
  fmt.Printf("%s: %s", name, data)
  SendMessage(item, fmt.Sprintf("%s\t> %s", name, data))
  }
  }
  func SendMessage(self *list.Element, data string) {
  // for _, item := range conns {
  for item := conns.Front(); item != nil; item = item.Next() {
  ws, ok := item.Value.(*websocket.Conn)
  if !ok {
  panic("item not *websocket.Conn")
  }
  if item == self {
  continue
  }
  io.WriteString(ws, data)
  }
  }
  // 客户端
  func Client(w http.ResponseWriter, r *http.Request) {
  html := `
  
  
  
  golang websocket chatroom
  
  
  var ws = new WebSocket("ws://127.0.0.1:6611/chatroom");
  ws.onopen = function(e){
  console.log("onopen");
  console.dir(e);
  };
  ws.onmessage = function(e){
  console.log("onmessage");
  console.dir(e);
  $('#log').append(''+e.data+'');
  $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
  };
  ws.onclose = function(e){
  console.log("onclose");
  console.dir(e);
  };
  ws.onerror = function(e){
  console.log("onerror");
  console.dir(e);
  };
  $(function(){
  $('#msgform').submit(function(){
  ws.send($('#msg').val()+"\n");
  $('#log').append('My > '+$('#msg').val()+'');
  $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
  $('#msg').val('');
  return false;
  });
  });
  
  
  
  
  
  
  

    
  
  
  `
  io.WriteString(w, html)
  }
  func main() {
  fmt.Printf(`Welcome chatroom server!
  author: dotcoo zhao
  url: http://www.dotcoo.com/golang-websocket-chatroom
  `)
  connid = 0
  conns = list.New()
  http.Handle("/chatroom", websocket.Handler(ChatroomServer));
  http.HandleFunc("/", Client);
  err := http.ListenAndServe(":6611", nil);
  if err != nil {
  panic("ListenAndServe: " + err.Error())
  }
  }
  简陋了些,但是基本功能都有了.
  golang websocket 客户端
  package main
  import (
  "fmt"
  "bufio"
  "io"
  "os"
  "code.google.com/p/go.net/websocket"
  )
  func Command(ws *websocket.Conn) {
  r := bufio.NewReader(os.Stdin)
  w := bufio.NewWriter(ws)
  for {
  data, err := r.ReadBytes('\n')
  if err != nil {
  panic(err)
  }
  _, err = w.Write(data)
  if err != nil {
  panic(err)
  }
  w.Flush()
  fmt.Printf("My\t> ")
  }
  }
  func main() {
  fmt.Printf(`Welcome chatroom!
  author: dotcoo zhao
  url: http://www.dotcoo.com/golang-websocket-chatroom
  `)
  origin := "http://127.0.0.1:6611/"
  url := "ws://127.0.0.1:6611/chatroom"
  ws, err := websocket.Dial(url, "", origin)
  if err != nil {
  panic(err)
  }
  defer ws.Close()
  r := bufio.NewReader(ws)
  //w := bufio.NewWriter(os.Stdout)
  go Command(ws)
  for {
  data, err := r.ReadBytes('\n')
  if err == io.EOF {
  fmt.Printf("disconnected\n")
  os.Exit(0)
  }
  if err != nil {
  panic(err)
  }
  fmt.Printf("\r%sMy\t> ", data)
  }
  }
  总体下来还是挺简单的,效果还不错。大家可以试试看。呵呵

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