q987654 发表于 2018-9-20 08:39:18

golang mgo的mongo连接池设置:必须手动加上maxPoolSize

  本司礼物系统使用了golang的 mongo库 mgo,中间踩了一些坑,总结下避免大家再踩坑
  golang的mgo库说明里是说明了开启连接复用的,但观察实验发现,这并没有根本实现连接的控制,连接复用仅在有空闲连接时生效,高并发时无可用连接会不断创建新连接,所以最终还是需要程序员自行去限制最大连接才行。
  废话不多说,开始上代码
GlobalMgoSession, err := mgo.Dial(host) func (m *MongoBaseDao) Get(tablename string,>interface{}) interface{} {    session := GlobalMgoSession.Clone()    defer session.Close()   collection := session.DB(globalMgoDbName).C(tablename)    err := collection.FindId(bson.ObjectIdHex(id)).One(result)   if err != nil {      logkit.Logger.Error("mongo_base method:Get " + err.Error())    }    return result}  golang main入口启动时,我们会创建一个全局session,然后每次使用时clone session的信息和连接,用于本次请求,使用后调用session.Close() 释放连接。
// Clone works just like Copy, but also reuses the same socket as the original// session, in case it had already reserved one due to its consistency// guarantees.This behavior ensures that writes performed in the old session// are necessarily observed when using the new session, as long as it was a// strong or monotonic session.That said, it also means that long operations// may cause other goroutines using the original session to wait.func (s *Session) Clone() *Session {    s.m.Lock()    scopy := copySession(s, true)    s.m.Unlock()    return scopy}// Close terminates the session.It's a runtime error to use a session// after it has been closed.func (s *Session) Close() {    s.m.Lock()    if s.cluster_ != nil {      debugf("Closing session %p", s)      s.unsetSocket()//释放当前线程占用的socket 置为nil      s.cluster_.Release()      s.cluster_ = nil    }    s.m.Unlock()}  Clone的方法注释里说明会重用原始session的socket连接,但是并发请求一大,其他协程来不及释放连接,当前协程会怎么办?
func (s *Session) acquireSocket(slaveOk bool) (*mongoSocket, error) {    // Read-only lock to check for previously reserved socket.    s.m.RLock()    // If there is a slave socket reserved and its use is acceptable, take it as long    // as there isn't a master socket which would be preferred by the read preference mode.    if s.slaveSocket != nil && s.slaveOk && slaveOk && (s.masterSocket == nil || s.consistency != PrimaryPreferred && s.consistency != Monotonic) {      socket := s.slaveSocket      socket.Acquire()      s.m.RUnlock()      logkit.Logger.Info("sgp_test 1 acquireSocket slave is ok!")      return socket, nil    }    if s.masterSocket != nil {      socket := s.masterSocket      socket.Acquire()      s.m.RUnlock()      logkit.Logger.Info("sgp_test 1acquireSocket master is ok!")      return socket, nil    }   s.m.RUnlock()   // No go.We may have to request a new socket and change the session,    // so try again but with an exclusive lock now.    s.m.Lock()    defer s.m.Unlock()    if s.slaveSocket != nil && s.slaveOk && slaveOk && (s.masterSocket == nil || s.consistency != PrimaryPreferred && s.consistency != Monotonic) {      s.slaveSocket.Acquire()      logkit.Logger.Info("sgp_test 2acquireSocket slave is ok!")      return s.slaveSocket, nil    }    if s.masterSocket != nil {      s.masterSocket.Acquire()      logkit.Logger.Info("sgp_test 2acquireSocket master is ok!")      return s.masterSocket, nil    }   // Still not good.We need a new socket.    sock, err := s.cluster().AcquireSocket(s.consistency, slaveOk && s.slaveOk, s.syncTimeout, s.sockTimeout, s.queryConfig.op.serverTags, s.poolLimit) ......    logkit.Logger.Info("sgp_test 3   acquireSocket cluster AcquireSocket is ok!")    return sock, nil }  在源码中加debug,结果日志说明一切:
Mar 25 09:46:40 dev02.pandatv.com bikini: sgp_test 1acquireSocket master is ok!Mar 25 09:46:40 dev02.pandatv.com bikini: sgp_test 1acquireSocket master is ok!Mar 25 09:46:41 dev02.pandatv.com bikini: sgp_test 1 acquireSocket slave is ok!Mar 25 09:46:41 dev02.pandatv.com bikini: sgp_test 3   acquireSocket cluster AcquireSocket is ok!Mar 25 09:46:41 dev02.pandatv.com bikini: sgp_test 3   acquireSocket cluster AcquireSocket is ok!Mar 25 09:46:41 dev02.pandatv.com bikini: sgp_test 3   acquireSocket cluster AcquireSocket is ok!  不断的创建连接AcquireSocket
  $ netstat -nat|grep -i 27017|wc -l
  400
  如果每个session 不调用close,会达到恐怖的4096,并堵死其他请求,所以clone或copy session时一定要defer close掉
  启用maxPoolLimit 参数则会限制总连接大小,连接到限制则当前协程会sleep等待直到可以创建连接,高并发时锁有问题,会导致多创建几个连接
src/gopkg.in/mgo.v2/cluster.go   s, abended, err := server.AcquireSocket(poolLimit, socketTimeout)      if err == errPoolLimit {            if !warnedLimit {                warnedLimit = true                logkit.Logger.Error("sgp_test WARNING: Per-server connection limit reached. " + err.Error())                log("WARNING: Per-server connection limit reached.")            }            time.Sleep(100 * time.Millisecond)            continue      } session.go:// SetPoolLimit sets the maximum number of sockets in use in a single server// before this session will block waiting for a socket to be available.// The default limit is 4096.//// This limit must be set to cover more than any expected workload of the// application. It is a bad practice and an unsupported use case to use the// database driver to define the concurrency limit of an application. Prevent// such concurrency "at the door" instead, by properly restricting the amount// of used resources and number of goroutines before they are created.func (s *Session) SetPoolLimit(limit int) {      s.m.Lock()      s.poolLimit = limit      s.m.Unlock()}  连接池设置方法:
  1、配置中 增加
  :?maxPoolSize=10
  2、代码中 :
  dao.GlobalMgoSession.SetPoolLimit(10)
  再做压测:
  $ netstat -nat|grep -i 27017|wc -l
  15
  结论:
  每次clone session之后,操作结束时如果调用 session.Close 则会unset Socket,socket refer数减少,如果不设置上限,每个协程请求到来发现无空闲连接就会创建socket连接,直到达到最大值4096,而mongo的连接数上限一般也就是1万,也就是一个端口你只能启动一两个进程保证连接不被撑爆,过多的连接数客户端效率不高,server端更会耗费内存和CPU,所以需要启用自定义连接池 , 启用连接池也需要注意如果有pooMaxLimit个协程执行过长或者死循环不释放socket连接,也会悲剧。
  mgo底层socket连接池只在maxPooMaxLimit 范围内实现复用,需要自行优化。

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