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  Windows phone 8 可利用的数据通信方式比较广泛,在硬件支持的前提下,我们可以利用WiFi、蓝牙、临近感应等多种方式。数据交互一般通过套接字来完成,我们将在本文详细的分析。 
  快速导航: 
    一、WP8套接字 
    二、蓝牙 
    三、NFC 
    四、获取网络状态 
    五、访问web的几种方式 
 
一、WP8套接字 
 
1)创建套接字客户端 
  Windows phone 8中的套接字并不支持发布服务端,我们只能利用它在手机上创建套接字客户端,我们在此例中要用套接字去访问web服务器。首先,我们定义一个SocketClient来表示套接字客户端。 
 
 
[C#] 
 
 
    public class SocketClient 
{ 
//缓存套接字对象以便在整个生命周期重用 
Socket _socket = null; 
// 信号通知对象,用于异步操作完成通知 
static ManualResetEvent _clientDone = new ManualResetEvent(false); 
///  
/// 为每个异步调用设置超时时间 
///  
const int TIMEOUT_MILLISECONDS = 30000; 
///  
/// 数据缓冲区大小 
///  
const int MAX_BUFFER_SIZE = 2048 * 100; 
///  
/// 关闭套接字连接和释放所有相关的资源 
///  
public void Close() 
{ 
if (_socket != null) 
{ 
_socket.Close(); 
} 
} 
} 
 
    这个客户端包含连接服务器、发送信息和接受信息三个方法。我们将如下代码加入SocketClient类: 
    连接: 
[C#] 
 
 
        ///  
/// 尝试用TCP套接字连接到指定主机端口 
///  
/// 主机名 
/// 端口号 
/// 描述连接结果 
public string Connect(string hostName, int portNumber) 
{ 
string result = string.Empty; 
//创建一个终结点,主机名、端口号 
DnsEndPoint hostEntry = new DnsEndPoint(hostName, portNumber); 
//创建一个基于流,TCP套接字。 
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
//套接字上下文 
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); 
socketEventArg.RemoteEndPoint = hostEntry; 
socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) 
{ 
//执行的状态信息 
result = e.SocketError.ToString(); 
//将当前线程设置为收到信息状态,这样被阻止的线程可以继续执行 
_clientDone.Set(); 
}); 
//标识当前进程为未收到信息状态 
_clientDone.Reset(); 
// 发送一个异步连接请求 
_socket.ConnectAsync(socketEventArg); 
//将当前线程阻止,直到当前线程收到信息或者超时时间已到 
_clientDone.WaitOne(TIMEOUT_MILLISECONDS); 
return result; 
} 
 
    发送消息: 
[C#] 
 
 
        ///  
/// 向连接的服务器发送信息 
///  
/// 数据正文 
/// 反馈 
public string Send(string data) 
{ 
string response = "操作超时"; 
//套接字是否准备好 
if (_socket != null) 
{ 
//套接字上下文 
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); 
socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint; 
socketEventArg.UserToken = null; 
socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) 
{ 
response = e.SocketError.ToString(); 
_clientDone.Set(); 
}); 
byte[] payload = Encoding.UTF8.GetBytes(data); 
socketEventArg.SetBuffer(payload, 0, payload.Length); 
_clientDone.Reset(); 
_socket.SendAsync(socketEventArg); 
_clientDone.WaitOne(TIMEOUT_MILLISECONDS); 
} 
else 
{ 
response = "套接字没有准备好"; 
} 
return response; 
} 
 
    接受消息: 
[C#] 
 
 
        ///  
/// 从连接服务器接收数据 
///  
/// The data received from the server 
public string Receive() 
{ 
string response = "操作超时"; 
if (_socket != null) 
{ 
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); 
socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint; 
//设置接收数据的缓冲区 
socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE); 
socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e) 
{ 
if (e.SocketError == SocketError.Success) 
{ 
// Retrieve the data from the buffer 
response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred); 
response = response.Trim('\0'); 
} 
else 
{ 
response = "错误:" + e.SocketError.ToString(); 
} 
_clientDone.Set(); 
}); 
_clientDone.Reset(); 
_socket.ReceiveAsync(socketEventArg); 
_clientDone.WaitOne(TIMEOUT_MILLISECONDS); 
} 
else 
{ 
response = "套接字没有准备好"; 
} 
return response; 
} 
 
2)通过套接字访问HTTP网站 
  现在我们有了套接字客户端,这个时候我们来做一个类似于浏览器的功能,我们模拟HTTP请求发送到web服务器,代码如下: 
 
 
[XAML] 
 
 
     
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[C#] 
 
 
        private void Button_Click_1(object sender, RoutedEventArgs e) 
{ 
string hostName = textbox1.Text.Replace("http://", string.Empty); 
SocketClient client = new SocketClient(); 
//主机,端口号 
textblok1.Text = client.Connect(hostName, 80); 
//模拟一个HTTP Get请求 
textblok1.Text = client.Send("GET http://" + hostName + " HTTP/1.0\r\nHost: " + hostName + "\r\n\r\n\r\n"); 
//等待相应 
textblok1.Text = client.Receive(); 
} 
 
   
 
二、蓝牙 
  WP8蓝牙支持对等方应用连接,也支持其他蓝牙设备,下面我们看看如何连接到对等方应用和设备。 
 
1)连接到对等方 
 
[C#] 
 
 
        //已经搜索到的对等方列表 
IReadOnlyList peers; 
// 开始连接到对等应用 
async void AppToApp() 
{ 
// 开始查找对等项,如果有这句话,即可使自己能够被其他蓝牙设备搜索到 
PeerFinder.Start(); 
peers = await PeerFinder.FindAllPeersAsync(); 
if (peers.Count == 0) 
{ 
// 没有发现 
} 
else 
{ 
// 选择第一个对等应用 
PeerInformation selectedPeer = peers[0]; 
// 连接到第一个对等方应用 
var streamSocket = await PeerFinder.ConnectAsync(selectedPeer); 
} 
} 
 
2)连接到设备 
  PeerFinder.AlternateIdentities["Bluetooth:Paired"] = ""; 查找所有已配对的设备。这样连接找到的设备对应的PeerInformation.ServiceName将为空,所以我们不能通过PeerFinder.ConnectAsync(selectedPeer);的方式去连接,具体示例如下: 
 
[C#] 
 
 
        //搜寻全部蓝牙设备并连接第一个 
private async void AppToDevice() 
{ 
// 搜索所有配对的设备 
PeerFinder.AlternateIdentities["Bluetooth:Paired"] = ""; 
var pairedDevices = await PeerFinder.FindAllPeersAsync(); 
if (pairedDevices.Count == 0) 
{ 
//没有发现设备 
} 
else 
{ 
// 选择第一个连接的设备,此时selectedDevice.ServiceName为空 
PeerInformation selectedDevice = pairedDevices[0]; 
// 主动创建一个StreamSocket 
StreamSocket socket = new StreamSocket(); 
// 第二个参数是一个RFCOMM端口号,范围是1-30 
await socket.ConnectAsync(selectedDevice.HostName, "1"); 
} 
} 
 
  PeerFinder.AlternateIdentities["Bluetooth:SDP"] = "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX";查找使用服务发现协议 (SDP) 并通过既定 GUID 播发服务的设备 
 
[C#] 
 
 
        //搜寻特定GUID的设备 
private async void AppToDevice2() 
{ 
PeerFinder.AlternateIdentities["Bluetooth:SDP"] = "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX"; 
var pairedDevices = await PeerFinder.FindAllPeersAsync(); 
if (pairedDevices.Count == 0) 
{ 
//没有发现设备 
} 
else 
{ 
// 选择第一个连接的设备 
PeerInformation selectedDevice = pairedDevices[0]; 
// 主动创建一个StreamSocket 
StreamSocket socket = new StreamSocket(); 
// 这种情况下selectedDevice.ServiceName等于您指定的GUID 
await socket.ConnectAsync(selectedDevice.HostName, selectedDevice.ServiceName); 
} 
} 
 
3)侦听连接请求 
 
[C#] 
 
 
        public Page1() 
{ 
InitializeComponent(); 
//侦听连接请求需要先添加事件 
Loaded += MainPage_Loaded; 
} 
void MainPage_Loaded(object sender, RoutedEventArgs e) 
{ 
//远程对等类异步连接时触发 
PeerFinder.ConnectionRequested += PeerFinder_ConnectionRequested; 
} 
async void PeerFinder_ConnectionRequested(object sender, ConnectionRequestedEventArgs args) 
{ 
// 获取到请求连接的对等方 
var peer = args.PeerInformation; 
// 回应连接 
var streamSocket = await PeerFinder.ConnectAsync(peer); 
} 
 
4)发送消息 
 
[C#] 
 
 
        ///  
/// 在已连接的情况下发送消息 
///  
///  
public async void Send(StreamSocket socket, string msg) 
{ 
var _dataWriter = new DataWriter(socket.OutputStream); 
//写入消息的长度 
uint strLength = _dataWriter.MeasureString(msg); 
_dataWriter.WriteUInt32(strLength); 
//写入消息的内容 
_dataWriter.WriteString(msg); 
uint numBytesWritten = await _dataWriter.StoreAsync(); 
} 
 
5)接收消息 
 
[C#] 
 
 
        ///  
/// 在已连接的情况下读取消息 
///  
///  
public async Task Read(StreamSocket socket) 
{ 
var _dataReader = new DataReader(socket.InputStream); 
// 读取消息长度 
await _dataReader.LoadAsync(sizeof(uint)); 
uint msgLength = (uint)_dataReader.ReadUInt32(); 
// 读取消息的内容 
await _dataReader.LoadAsync(msgLength); 
return _dataReader.ReadString(msgLength); 
} 
 
   
 
三、NFC 
  当两个设备距离较近时,可以使用近场通信技术,本文演示一个使用近场通信制作聊天软件的例子。 
 
[XAML] 
 
 
         
 
 
 
 
 
 
 
[C#] 
 
 
    public partial class MainPage : PhoneApplicationPage 
{ 
ProximityDevice device; 
long typeId = -1; 
long msgId = -1; 
public MainPage() 
{ 
InitializeComponent(); 
device = ProximityDevice.GetDefault(); 
if (device == null) 
{ 
IsEnabled = false; 
textblock1.Text = "您的手机不支持NFC功能"; 
} 
else 
{ 
//设备进入NFC识别范围时触发 
device.DeviceArrived += device_DeviceArrived; 
//设备离开NFC识别范围时触发 
device.DeviceDeparted += device_DeviceDeparted; 
} 
} 
//设备进入NFC识别范围时触发 
void device_DeviceArrived(ProximityDevice sender) 
{ 
//创建消息订阅,创建好后就可以直接发消息了 
typeId = sender.SubscribeForMessage("Windows.MyMsgType", MsgReceivedHandler); 
Dispatcher.BeginInvoke(() => textblock1.Text = "连接状态:已连接"); 
} 
//设备离开NFC识别范围时触发 
void device_DeviceDeparted(ProximityDevice sender) 
{ 
if (typeId != -1) 
{ 
//取消消息订阅 
sender.StopSubscribingForMessage(typeId); 
typeId = -1; 
} 
Dispatcher.BeginInvoke(() => textblock1.Text = "连接状态:连接中断"); 
} 
///  
/// 接收到消息后的处理逻辑 
///  
void MsgReceivedHandler(ProximityDevice sender, ProximityMessage message) 
{ 
Dispatcher.BeginInvoke(() => 
{ 
listbox1.Items.Add(("对方:" + message.DataAsString)); 
});  
} 
///  
/// 发送消息按钮按下时 
///  
private void Button_Click_1(object sender, RoutedEventArgs e) 
{ 
if (textbox1.Text != string.Empty) 
{ 
listbox1.Items.Add("我:" + textbox1.Text); 
if (msgId != -1) 
device.StopPublishingMessage(msgId); 
msgId = device.PublishMessage("Windows.MyMsgType", textbox1.Text); 
} 
} 
} 
 
  现在我们看看在模拟器中的效果,如下图。模拟器中实现NFC的模拟效果请下载:http://proximitytapper.codeplex.com 
   
 
 
 
四、获取网络状态 
  很多时候,应用可能需要利用到网络,这个时候我们需要获取一些信息,比如网络是否连接,当前是连接到WiFi还是运营商蜂窝网络。这些信息关系到您的应用是否能正常工作,或者是否处于免费网络下可执行高流量下载等操作。 
 
1. 数据感知 
  数据感知功能可以用来获取网络成本信息以及流量计划,帮助用户合理使用手机流量,我们看看使用方法。 
 
[C#] 
 
 
var connectionProfile = Windows.Networking.Connectivity.NetworkInformation.GetInternetConnectionProfile(); 
//网络接口类型 
var ianaInterfaceType = connectionProfile.NetworkAdapter.IanaInterfaceType; 
//连接成本信息 
var connectionCost = connectionProfile.GetConnectionCost(); 
//当前的网络使用成本 
var networkCostType = connectionCost.NetworkCostType; 
//计划流量是否快用完 
var approachingDataLimit = connectionCost.ApproachingDataLimit; 
//是否超过计划流量 
var overDataLimit = connectionCost.OverDataLimit; 
//是否漫游 
var roaming = connectionCost.Roaming; 
 
2. 网络信息获取 
  我们可以通过API获取网络接口状态,检查手机数据网络以及WiFi连接情况等。 
 
[XAML] 
 
 
         
 
 
 
 
 
 
 
 
 
 
 
 
 
[C#] 
 
 
        Socket socket; 
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) 
{ 
//移动运营商 
textblock1.Text = DeviceNetworkInformation.CellularMobileOperator; 
 
//网络信息 
System.Text.StringBuilder sb = new System.Text.StringBuilder(); 
sb.Append("网络是否可用:  "); 
sb.AppendLine(DeviceNetworkInformation.IsNetworkAvailable.ToString()); 
sb.Append("是否启用蜂窝数据:  "); 
sb.AppendLine(DeviceNetworkInformation.IsCellularDataEnabled.ToString()); 
sb.Append("是否允许漫游:  "); 
sb.AppendLine(DeviceNetworkInformation.IsCellularDataRoamingEnabled.ToString()); 
sb.Append("是否启用Wi-Fi:  "); 
sb.AppendLine(DeviceNetworkInformation.IsWiFiEnabled.ToString()); 
//网络接口信息 
sb.Append("网络接口类型:  "); 
var networkInterfaceType = NetworkInterface.NetworkInterfaceType; 
var networkInterfaceTypeString = networkInterfaceType.ToString() + "(" + InterfaceTypeConvert.Convert(networkInterfaceType) + ")"; 
sb.AppendLine(networkInterfaceTypeString); 
sb.Append("网络接口子类型:  "); 
var networkSubInterfaceTypeString = string.Empty; 
DeviceNetworkInformation.ResolveHostNameAsync(new DnsEndPoint("www.baidu.com", 80), 
new NameResolutionCallback(x => 
{ 
networkSubInterfaceTypeString = x.NetworkInterface.InterfaceSubtype.ToString() + "[" + InterfaceTypeConvert.ConvertSub(x.NetworkInterface.InterfaceSubtype) + "]"; 
sb.AppendLine(networkSubInterfaceTypeString); 
Dispatcher.BeginInvoke(() => { textblock2.Text = sb.ToString(); }); 
}), null); 
 
//套接字连接信息 
DnsEndPoint hostEntry = new DnsEndPoint("www.baidu.com", 80); 
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
//设置连接要求,必须为使用蜂窝技术网络 
socket.SetNetworkRequirement(NetworkSelectionCharacteristics.Cellular); 
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); 
socketEventArg.RemoteEndPoint = hostEntry; 
socketEventArg.Completed += new EventHandler(delegate(object s, SocketAsyncEventArgs e1) 
{ 
NetworkInterfaceInfo netInterfaceInfo = socket.GetCurrentNetworkInterface(); 
StringBuilder sb2 = new StringBuilder(); 
sb2.AppendLine("最后更新: " + DateTime.Now.ToString()); 
sb2.Append("网络接口名: "); 
sb2.AppendLine(netInterfaceInfo.InterfaceName); 
sb2.Append("网络接口状态: "); 
sb2.AppendLine(netInterfaceInfo.InterfaceState.ToString()); 
sb2.Append("网络接口类型: "); 
sb2.AppendLine(netInterfaceInfo.InterfaceType.ToString()); 
sb2.Append("网络接口子类型: "); 
sb2.AppendLine(netInterfaceInfo.InterfaceSubtype.ToString()); 
Dispatcher.BeginInvoke(() => textblock3.Text = sb2.ToString()); 
}); 
socket.ConnectAsync(socketEventArg); 
 
base.OnNavigatedTo(e); 
} 
private void Button_Click_1(object sender, RoutedEventArgs e) 
{ 
NavigationService.Navigate(new Uri("/Page1.xaml", UriKind.Relative)); 
} 
 
3. 检测网络状态改变 
  手机的网络连接并不如电脑稳定,当你到信号不好的地方,或者自动连接上WiFi等情况,怎么通过代码自动监测呢,下面演示了当手机网络改变时,列举出日志清单,并实时刷新网络信息。 
 
[XAML] 
 
 
     
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[C#] 
 
 
    public partial class Page1 : PhoneApplicationPage 
{ 
public ObservableCollection Changes { get; set; } 
public ObservableCollection NetworkInterfaces { get; set; } 
public Page1() 
{ 
InitializeComponent(); 
 
// 网络可用性改变事件日志 
Changes = new ObservableCollection(); 
lbNetworkChanges.DataContext = Changes; 
//当前可用的网络接口 
NetworkInterfaces = new ObservableCollection(); 
lbNetworkInterfaces.DataContext = NetworkInterfaces; 
//网络可用性改变时 
DeviceNetworkInformation.NetworkAvailabilityChanged += new EventHandler(ChangeDetected); 
UpdateNetworkInterfaces(); 
UpdateNetworkStatus(); 
} 
void ChangeDetected(object sender, NetworkNotificationEventArgs e) 
{ 
string change = string.Empty; 
switch (e.NotificationType) 
{ 
case NetworkNotificationType.InterfaceConnected: 
change = "连接: "; 
break; 
case NetworkNotificationType.InterfaceDisconnected: 
change = "断开: "; 
break; 
case NetworkNotificationType.CharacteristicUpdate: 
change = "变更: "; 
break; 
default: 
change = "未知: "; 
break; 
} 
string changeInformation = String.Format(" {0} {1} {2} ({3})", 
DateTime.Now.ToShortTimeString(), change, e.NetworkInterface.InterfaceName, 
InterfaceTypeConvert.Convert(e.NetworkInterface.InterfaceType) + "," + InterfaceTypeConvert.ConvertSub(e.NetworkInterface.InterfaceSubtype)); 
Dispatcher.BeginInvoke(() => 
{ 
Changes.Add(changeInformation); 
UpdateNetworkStatus(); 
UpdateNetworkInterfaces(); 
}); 
} 
//更新网络接口 
private void UpdateNetworkInterfaces() 
{ 
NetworkInterfaces.Clear(); 
//获取网络接口列表 
NetworkInterfaceList networkInterfaceList = new NetworkInterfaceList(); 
foreach (NetworkInterfaceInfo networkInterfaceInfo in networkInterfaceList) 
{ 
NetworkInterfaces.Add(String.Format("{0} ({1},{2})", 
networkInterfaceInfo.InterfaceName, 
InterfaceTypeConvert.Convert(networkInterfaceInfo.InterfaceType), 
InterfaceTypeConvert.ConvertSub(networkInterfaceInfo.InterfaceSubtype))); 
} 
} 
//更新网络状态 
private void UpdateNetworkStatus() 
{ 
tbIsCellularDataEnabled.Text = (DeviceNetworkInformation.IsCellularDataEnabled) ? "是" : "否"; 
tbIsNetworkAvailable.Text = (DeviceNetworkInformation.IsNetworkAvailable) ? "是" : "否"; 
tbIsWiFiEnabled.Text = (DeviceNetworkInformation.IsWiFiEnabled) ? "是" : "否"; 
} 
//连接设置 
private void Button_Click_3(object sender, RoutedEventArgs e) 
{ 
var settringTypeString = string.Empty; 
var button = sender as Button; 
if (button != null) settringTypeString = Convert.ToString(button.Content); 
var settringType = ConnectionSettingsType.WiFi; 
switch (settringTypeString) 
{ 
case "飞行": settringType = ConnectionSettingsType.AirplaneMode; 
break; 
case "网络": settringType = ConnectionSettingsType.Cellular; 
break; 
case "蓝牙": settringType = ConnectionSettingsType.Bluetooth; 
break; 
default: break; 
} 
//连接设置选择框 
ConnectionSettingsTask connectionSettings = new ConnectionSettingsTask(); 
// 连接设置的类型 
connectionSettings.ConnectionSettingsType = settringType; 
connectionSettings.Show(); 
} 
//刷新 
private void Button_Click_2(object sender, RoutedEventArgs e) 
{ 
UpdateNetworkStatus(); 
UpdateNetworkInterfaces(); 
Changes.Clear(); 
} 
private void Button_Click_1(object sender, RoutedEventArgs e) 
{ 
NavigationService.Navigate(new Uri("/MainPage.xaml", UriKind.Relative)); 
} 
} 
 
   
 
 五、访问web的几种方式 
  Windows phone中访问Internet的方式主要有:通过套接字、WebClient 类、HttpWebRequest 类、服务引用等。套接字我们已经讲过。我主要讲解后面三种。 
  WebClient 类:一般用于通过访问URL获取特定的资源,下面是使用方法: 
 
[C#] 
 
 
WebClient webClient = new WebClient(); 
webClient.DownloadStringAsync(new Uri("http://www.baidu.com", UriKind.Absolute)); 
webClient.DownloadStringCompleted += (a, b) => 
{ 
if (b.Error == null && !b.Cancelled) 
{ 
Dispatcher.BeginInvoke(() => MessageBox.Show(b.Result)); 
} 
}; 
 
  HttpWebRequest 类:对http做了基本的实现,相当于比直接用socket方便一点。 
 
[C#] 
 
 
 Uri uri = new Uri("http://192.168.100.212"); 
HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(uri); 
httpWebRequest.Method = "POST"; 
//异步获取HTTP请求正文流 
httpWebRequest.BeginGetRequestStream(new AsyncCallback(a => 
{ 
var httpWebRequest2 = a.AsyncState as HttpWebRequest; 
var stream = httpWebRequest2.EndGetRequestStream(a); 
var streamWriter = new StreamWriter(stream); 
//在HTTP请求正文流中写入要POST的参数 
streamWriter.WriteLine("wd=111"); 
streamWriter.Close(); 
//开始异步的向远程主机发送HTTP请求 
httpWebRequest2.BeginGetResponse(new AsyncCallback(b => 
{ 
try 
{ 
var httpWebRequest3 = b.AsyncState as HttpWebRequest; 
//请求执行完成,得到HTTP相应 
WebResponse webResponse = httpWebRequest3.EndGetResponse(b); 
var s = webResponse.ContentType; 
//获取到HTTP相应正文流 
var stream3 = webResponse.GetResponseStream(); 
//读出来,转换成字符串 
var streamReader = new StreamReader(stream3, Encoding.UTF8); 
var text = streamReader.ReadToEnd(); 
Dispatcher.BeginInvoke(() => MessageBox.Show(text)); 
} 
catch (Exception ex) 
{ 
var c = ex.Message; 
} 
}), httpWebRequest2); 
}), httpWebRequest); 
 
  服务引用:其实于一般的服务引用一样,只不过这里只支持异步实现。 
 
[C#] 
 
 
//添加服务引用后,下面代码为异步调用web服务 
ServiceReference1.WebService1SoapClient c = new ServiceReference1.WebService1SoapClient(); 
c.HelloWorldAsync(""); 
c.HelloWorldCompleted += (a, b) => 
{ 
Dispatcher.BeginInvoke(() => MessageBox.Show(b.Result)); 
}; 
 
   
 
 
作者:[Lipan] 
出处:[http://www.iyunv.com/lipan/] 
版权声明:本文的版权归作者与博客园共有。转载时须注明原文出处以及作者,并保留原文指向型链接,不得更改原文内容。否则作者将保留追究其法律责任。 
 
 
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